Choice Application

Choice is an application that handles the process of a student trying to attend a school outside of their attendance school zone (based on their address). The application helps choice administrators manage applications, run a fair lottery, and generate official letters for the parents.

The goal was to find ways to make the application easier to use, tackle common problems the helpdesk received calls for, and create strategies to avoid applications getting “lost through the cracks”.

My role

Sole UX/UI Designer on the project in charge of the full design process.

The team

Myself, a project manager, a helpdesk employee, and one developer.

Tools

Interviews, Adobe XD, Illustrator, Figma.

User research

Key Finding #1:


In interviews a common feeling among users was anxiety. The choice process was intimidating and the users were “afraid to make mistakes”.

Takeaway: I knew I would have to establish a sense of confidence in our users. I wanted to target the pre-lottery part of the process since it was causing the most amount of anxiety for our users.

Key Finding #2:


While interviewing our experienced users I asked them to find the answer to a few questions with reports in the system. Of the 5 tasks most of the users could only complete 2 of them, they often responded that they had no idea there was a report in the system that could help them with that.

Takeaway: I knew we had to utilize our reports in a way that reached out to the user instead of waiting for the user to find it. I also saw opportunities to add helpful text to prompt users to explore the system more.

Key Finding #3:


I found that many of our users were responsible for an entire district's choice applications, sometimes leaving a user 3 months to manage over 2000 applications. It was important for the users to have the applications processed before the lottery, but often they were finding applications that they overlooked up until the day of the lottery.

Takeaway: I wanted to add a function for users to be able to “flag” an application. Then they could have a step in between an untouched application and a completed one. This would help them not lose the applications that were in limbo (i.e. waiting for the parent to finish uploading documents).

Key Finding #4:


Many users expressed their frustration around the school capacities, not only was it time-consuming but they were required to use the numbers provided by their districts which led to more work for them after the lottery was run.

Takeaway: It would be my goal to save the user time, allow them to manipulate the numbers to better reflect the number of students they could actually take in, and provide them with trends to make informed decisions.

Design process

Low-fidelity Mockups
capacities wireframe

Capacities: I wanted to add the ability for a user to override the capacity. By allowing both capacities into the lottery they would be able to have an intake of students that truly reflected their school size. Bulk adds and calculations based on previous years would also help them save time.

Manage application page: I decided to make a distinction between the application (what the parent submitted) and what a user was responsible for (processing the application, taking notes, marking preferences). I also wanted to bring the most important things out of the application so the users could see them at all times.

Dashboard: I wanted to give the users a dashboard that would help draw out relevant information compared to their current main menu of 30-50 links. I had the idea to break the dashboard up into 3 stages I observed take place; Pre-lottery, Lottery, and Post Lottery.

Usability Testing & Changes

Capacities Change:


While observing the users I found many of them were calculating specific numbers to make their capacity projected 85%, upon further questions I found that this was known to be accepted by the state as close enough to capacity that they would not have to open up for a lottery.

Dashboard Change:


I got feedback from our users about the stages, including that they actually consider the lottery result links as part of the second stage. They also commented that it would be great to have all of their responsibilities on the to-do list so they knew what they should be doing.

Application Page Change:


Originally I only put the pre-lottery things on the sidebar, users expressed that they also come back into the application shortly after the lottery and they would benefit from seeing that information as well. I decided to add one more widget with this information, causing a design change to keep everything above the fold.

Final Design

Capacities final decisions:

 

Dashboard final decisions:



 

Application page final decisions: